Post by Rylix » Sun Apr 24, am The patch configuration menu blanks out this setting, and itd be really bad if it did, i like to build neverending games Post by Darkvater » Sun Apr 24, am The game "ends" in in single-player. You get a score-screen, highscore, etc. The option is disabled because you can only customize the 'ending' in multiplayer games, not in single-player. TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?
Post by rpa » Sun Apr 24, am is there a way of expanding that for single players Post by MeusH » Sun Apr 24, pm I think lot of people would answer "If you make those trains, you will have them". Post by Dextro » Sun Apr 24, pm I don't know but I think the game could be better if you had an option to double the time of the game.
I mean when you had that option on you would see the days pass slower, taking twice as much as they do now. The team behind the project decided to release the game on Steam still free as always and this has changed everything.
Let me explain why this matters. In theory, this is the BEST way to keep your packages up to date. Rely on maintainers. Debian stable tends to have really old packages, sometimes years behind their latest versions. Just about 3 years old. How about on Arch?
Presently, you would be on one of the most recent versions, 1. Except that no, 1. I could go on and on with more examples, but you get the idea: the distro fragmentation and the lack of standard when it comes to the maintenance of such packages makes every Linux user under the sun end up with a different version of the same game, sometimes behind by several months or years vs.
While it might not matter much for your typical everyday tools, for games you certainly want to have the latest version as soon as possible. Having the game on Steam resolves all of these problems: now, the developers behind OpenTTD have a single place to keep the game up-to-date, and all gamers who use Steam can rely on the fact that they are on the latest version of the game, at the same time. And this is not just great for Linux gamers, as already explained, but just as well for gamers on platforms such as Windows, where update mechanisms are even less reliable than on Linux as in, mostly manual.
The cherry on the cake: having the game on Steam increases its popularity to reach new gamers , and since OpenTTD made it there, a plethora of new servers are available to play OpenTTD online. So it might be easier than ever to find a game to join — and this can all be linked to this single decision. We could also have had a FOSS game center that would package binaries for various distributions and other operating systems, but Valve has already done most of the work with the presence of the Steam Runtime to make single Linux binaries run pretty much on any distro.
We take care of the rest. For more details, please read our blog: New Multiplayer Experience. To name just a few. And as always, we made sure to include tons over 85! A special thanks goes out to our translators : they translated the game in full for 29! In summary: You no longer need to configure anything in your home network.
Playing together are now just four simple steps: 1 You just start a server. There is no need to setup port-forwarding, or anything like that. The above will just work, for everyone, as long as you have a working Internet connection.
Depending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. Thanks to many of you, we see regular donations. This currently covers our infastructure cost, and we currently foresee no issues going forward. If this changes, we will let you know, and run some kind of fundraiser. Well, I guess in a sense this post is also a fundraiser ;.
0コメント