Added June Added January Rules for Duelling — Michael Barlow has some fun rules for two figures engaged in a sword duel. ACW mechanisms — Graham Empson distills more than 50 years of ACW solo gaming into a comprehensive list of his own mechanics and rules. Arkansas on the Yazoo — Mike Crane provides rules, paper models and hit counters for a naval game set in the American Civil War period.
Added October Added May Paper models provided too. Added December Added March Added September Many of these elements are either over-looked or deemed unplayable in a large ancients wargame, but in this rule set I hope that I have found ways of making them playable and possible. These tactical elements are; the option to use open and close order in charges and combat, depth of files, half-files, the attachment of hamippoi foot skirmishers to cavalry, ekdromoi hoplites who would leave the phalanx to chase off enemy skirmishers , slow march intimidation favoured by the Spartans , variations of grand-tactical formation such as echelon and the use weakened centre and reinforced flanks and then also in the rules is the phenomenon of drifting that shaped and determined early hoplite tactics.
Rallying from the rules examples booklet. Both armies in one pack, 42 files. Sample; Union Infantry in Kepis…. There are some interesting ancient period flavours in this one.
There are also pre-battle speeches which may give the player some game advantages. The rules are an adaptation of my Napoleonic set; the same rules mechanisms are applied to ancient Roman and barbarian tactical methods. Publication here by pdf download will be sometime in April Also in development: Grand Manoeuvre Ancient Rules. Paper Strength Units Are Here! Shiny new website! Published on Tuesday, 22 January Michael 2 Comments All, as you can see we have a shiny new website — please explore and I welcome your feedback.
Rifles: ranges and effects. Published on Thursday, 29 December Michael 0 Comments In simplifying the game design to achieve fast play, I decided against having different factors for rifle-armed skirmishers, but if you think it appropriate for smaller games or where rifles are plentiful, for rifles, one could have 6 and 12 centimetres for short and long ranges, with a -2 at short range against other skirmishers — that is within 4 centimetres.
I intend to test this with the Vimerio scenario — I expect that the rifles should be able to keep their distance from any advancing French skirmishers in broken terrain… well, that is until a formed unit combat occurs. Schongrabern scenario Published on Monday, 24 October Michael 0 Comments My Schongrabern scenario is now posted on both the yahoogroup and the Angel Barracks rules page. If there are no real players, you will be matched against AI. Each game, you place your units on your side and opponent will place theirs.
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