Lastly, vote for the poll so we will know more about our members. Hope to see all of you there, in thewargamingclub. As always,. TWC Email: thewargamingclub gmail. Your last visit was just now. TWC HQ. LOG IN. Club Announcements. How do I join the Slack group? Apparently I need an invite because I can't register there. Quarantine is starting to get boring- anyone for some Scourge of War? This is a very complicated website. I can't really figure out how to register for PBEM games.
I'm sure it is on my end, but any insight greatly appreciated. Slack invite is sent to you Marshal Mellow. Also pasted your message there too. See you in slack.. You also will receive our bi-monthly newsletter. Membership also allows gamers the opportunity to meet and game with other war gamers in the greater Cleveland Area.
Many of our members regularly attend conventions across the country. Hello everyone! Saturday January 29, is our first Minicon at the usual location St. We will be following the general Guidelines for the state of Ohio, with regards to facemasks. Which as of today recommends non fully vaccinated people to wear masks indoors. Although our Minicons are somewhat informal events, it still encourages better attendance and new members to have some quality games scheduled ahead of time.
This will also be a great time to do some play testing of those events being planned for upcoming conventions as well. If you are interested in putting on a game, please email or otherwise send details of the game you propose in writing to any Board member or to nowsboard at the yahoo. Your event should include Name of event, rule system, number of players and any materials players should bring.
You can email the NOWSboard yahoo email with information on proposed events, questions, or information on how to submit an article for our newsletter we love to get some more articles from the club. We will also have our traditional Swag table available for your unwanted gaming materials that you want to unload. Take this opportunity to offer them up to your fellow club members first.
Note due to the circumstances of last year, Nows members paid up for Nows in , may attend this convention and be considered a member for as well. Note we will likely have a very full day of events. Fourth, the games involve creative combinations of seminar-style and computer-based adjudication methods. Through low-cost but high-fidelity computer-based adjudication, including the Joint Warfare Adjudication Model developed by the Center for Army Analysis and commercial games, the game designers generate the data they need to better analyze the results, test assumptions, and rerun portions of the game.
These games thus tend to occur at the joint task force level and below. Therefore, the results tend to be tactical and functional rather than strategic. Therefore, future iterations should focus more on competitive strategies associated with defense modernization investments. To this end, the 75th Innovation Command is receiving support from the Department of Defense to conduct a series of competitive strategy games with major think tanks in These games will explore how investments in defense modernization that states and non-state actors make prior to conflict shape long-term competition.
The goal is to see how each side responds to shifting investments by the other over a year period. For example, if Russia opts to invest heavily in hypersonic weapons and nuclear modernization, and the United States prioritizes fifth-generation fighters and long-range precision fires, these competing investments create strategic mismatches. Manipulating those mismatches is the essence of defense strategy.
Wargames are a key mechanism for identifying how to exploit these mismatches and ensure the United States retains a competitive advantage.
These competitive strategy games will seek to find cost-effective ways to shape how major adversaries allocate scarce defense resources. During the Cold War, U. Outspending adversaries to sustain a higher rate of innovation is no longer sustainable.
The goal should be to innovate faster at cost and scale than the adversary can match. A second category of games focuses on enhancing judgment. There is a deep tradition in the military profession of using decision games to visualize how to prepare for combat.
To this end, since Marine Corps University has allowed faculty to experiment with educating through games, including wargame competitions like the Sea Dragon 2. Rockey Award for Operational Judgment. At Command and Staff College, this effort also involves CG X, a testbed seminar in which students spend more time on practical applications involving warfighting scenarios.
Alongside studying military history and contemporary social science research methods, students cut their teeth developing operational approaches, often playing other nations like Russia and China to gain exposure to different perspectives on future war.
For example, rather than simply read about Chinese approaches to systems competition , why not plan a joint anti-aircraft raid using the concept?
Instead of talking in circles about the Gerasimov doctrine and information warfare, why not plan a hypothetical contingency using the underlying concepts in a multi-domain setting?
Well-designed wargames encourage military professionals to explore strategy, doctrine, friendly and enemy capabilities, and population dynamics.
Most importantly, they help participants synthesize information to develop judgment. In a manner that recalls how Clausewitz viewed the use of history in support of cultivating a deeper understanding of the nature and character of war, professionals build pattern recognition.
They become natural Bayesian thinkers , estimating situations and updating their estimates as new information becomes available. It is difficult to replicate this synthesis in a traditional lecture or seminar. Furthermore, effective wargaming for force education requires stress-testing actual plans and designating winners and losers.
Planning exercises that end with a PowerPoint brief are the death of the military profession. You only really see if your plan worked once you fight it, and you learn as much, if not more, by losing than by winning.
Creating spaces where students can take risks, compete, and learn should be a national security priority. If the United States wants sound tacticians and nimble strategists, the investment starts in the classroom.
A distributed micro-learning and gaming revolution could cultivate a new generation of adaptive leaders. The military should create a portal of easy-to-play, networked games linked to educational resources. These investments would complement, not replace, traditional professional military education.
Imagine a young captain who logs on to an unclassified portal and watches a video on Russian rocket artillery attacks and their supporting kill chain in Eastern Ukraine.
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